Admin Tools

The Llama Cage


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Special Commands:

llamacage cageme llammafy [ llamaport <name or wonid or userid> ]
llamacage2 cageme2 llammafy2 [ llamaport <name or wonid or userid> 2 ]
llamacage3 cageme3 llammafy3 [ llamaport <name or wonid or userid> 3 ]
llamacage4 cageme4 llammafy4 [ llamaport <name or wonid or userid> 4 ]
unllamacage <name or wonid or userid>

Allowed Classes: AUTHORIZED NeoTF Admins ONLY!!

Only Players with proper authorization on the server can build the Llama Cage.

The N on the command determines how big the Cage is.
If you want to build/use the default cage, leave N off.

Note that most maps are too small to hold the larger Cages =)

The "detspecialcage" command will detonate the Cage.

The "llamafy" command will teleport the player in your crosshairs to
the specified Cage type.

The "llamaport" command has the following syntax:
llamaport <wonid or userid> [cage # <0-4> (default 0)]

e.g., "llamaport 123" would teleport userid 123 to Cage type 0.

The "cageme" command will cage the admin that executed it - useful for
testing!

The "unllamcage" command will restore the status of a specific Player if you
input their Name or USERID or WONID after the command.
It doesn't matter what cage # they are in.

Notes:
-While a llamacage exits and has llamas teleported to it (limit of 3 per cage):
Caged Llamas will automatically convert to Civilian class for easy
identification and ridicule.

-Some TFC commands and all general NeoTF commands will be blocked for
the Llama, the server CVAR "ntf_cage_cmdkill" ( 0 = off /1 = on ) will cause
them to suicide if they try to use any of those commands.

-The server CVAR "ntf_cage_recage" will control the automatic re-caging
of Llamas if they are killed or suicide while in a cage.

-There are 3 cage tortures to inflict on the llamas, all controlled by these CVARs:
-Concussion torture: "ntf_cage_torture1" ( 0 = off / 255 = Max concussion effect )
-FOV torture: "ntf_cage_torture2" ( 0 = off /1 = on )
-Bomb torture: "ntf_cage_torture3" ( 0 = off /1 = on )


Half-Life MP3 Player
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Allowed classes: All.

Usage:
STEAM Half-Life comes with all the music tracks found
on the original Half-Life CD. You can use this MP3 Player
to access all these tracks.

Special Commands:

"neotf_mp3_playlist" , display MOTD list of HL MP3 tracks to player.

"neotf_mp3 <playtype> <tracknumber>" , e.g "neotf_mp3 play 20"
Where (playtype) is either the word "play" or "loop"
Where <tracknumber> is the number of the track to be played (1- 27)
OR the word "random", which will select a random track.
Note: playing track 0 will end the current track playing (if any).

"neotf_mp3 stop", This will end the current track playing (if any).

ADMIN Command: "neotf_mp3_all <playtype> <tracknumber>" ,
e.g "neotf_mp3_all play 20"

See "neotf_mp3" parameters above.

NOTE: All MP3 commands do not work on bots.
NOTE: This requires the "ntf_feature_hlmp3" cvar to be enabled.

HL MP3 Playlist:
<track number> <track name>
1 "Adrenaline Horror"
2 "Vague Voices"
3 "Klaxon Beat"
4 "Space Ocean"
5 "Cavern Ambience"
6 "Apprehensive Short"
7 "Bass String Short"
8 "Hurricane Strings"
9 "Diabolical Adrenaline Guitar"
10 "Valve Theme [Long Version]"
11 "Nepal Monastery"
12 "Alien Shock"
13 "Sirens In The Distance"
14 "Nuclear Mission Jam"
15 "Scared Confusion Short"
16 "Drums And Riffs"
17 "Hard Technology Rock"
18 "Steam In The Pipes"
19 "Electric Guitar Ambience"
20 "Dimensionless Deepness"
21 "Military Precision"
22 "Jungle Drums"
23 "Traveling Through Limbo"
24 "Credits / Closing Theme"
25 "Threatening Short"
26 "Dark Piano Short"
27 "Sharp Fear Short"

Note: Listen for some these tracks in Half-Life 2.



Tentacle Monster (ADMIN/HLDS-ONLY)
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Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
We have ported the Half-Life Tentacle monster to TFC
for your enjoyment/amusement/horror.
If you have played Half-Life (and You SHOULD have),
you will know how this monster works.

Notes:
- Only 6 of these monsters are allowed in a map.
You can have 6 indiviual ones or 2 Maws or
1 Maw and 3 individual ones.
- This monster requires a LOT of room to spawn.
- Like any map entity, PLACEMENT of this monster is important!
Try to place it where it will not clip into world objects/architecture.

NOTE: Once spawned, TFC prevents any engineer from building
anything within the Monster's bounding box.
NOTE: This requires the "ntf_feature_tentacle" PRECACHE cvar to
be enabled AND a mapchange to load the models/sounds.
NOTE: This feature is auto-disabled for the "warpath" map.
NOTE: The classname of this entity is "ntf_monster_tentacle"
for the HLDS removeent command.


----------------Tentacle Maw------------------
Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.


Note: The Maw is composed of 3 Tentacle monsters equally spaced in a circle.
Note: The Maw spawn parameters are the same as the normal Tentacle monster spawn.

Barnacle Monster (ADMIN/HLDS-ONLY)
----------------------------------
Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
We have ported the Half-Life Barnacle monster to TFC
for your enjoyment/amusement/horror.
If you have played Half-Life (and You SHOULD have),
you will know how this monster works.

Notes:
- Only 32 of these monsters are allowed in a map.
- Like any map entity, PLACEMENT of this monster is important!
Try to place it where it's prey will not get stuck in world
objects or architecture while being lifted up into it's mouth.

NOTE: This requires the "ntf_feature_barnacle" PRECACHE cvar to
be enabled AND a mapchange to load the models/sounds.
NOTE: This feature is auto-disabled for the "warpath" map.
NOTE: The classname of this entity is "ntf_monster_barnacle"
for the HLDS removeent command.


Xen Tree (ADMIN/HLDS-ONLY)
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Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
You can create the Half-Life Xen Tree Entity
for your enjoyment/amusement/horror.
If you have played Half-Life (and You SHOULD have),
you will know how this entity works.

Notes:
- Only 24 of these entities are allowed in a map.
- Like any map entity, PLACEMENT of this entity is important!
Try to place it where it will not clip into world objects/architecture.

NOTE: This requires the "ntf_feature_xentree" PRECACHE cvar to
be enabled AND a mapchange to load the models/sounds.
NOTE: This feature is auto-disabled for the "warpath" map.
NOTE: The classname of this entity is "xen_tree" for the
HLDS removeent command.


Map Powerup Item (ADMIN/HLDS-ONLY)
----------------------------------
Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
There are 5 types of item powerups.
They must be touched by players to be used.

==QUAD Item==
- This Item gives limited ( 5- 30 sec min/max ) quad damage to a player.
- The Item appears as a HEV Suit glowing white.
- This Item will undisguise spies if used.


==INVUL Item==
- This Item gives limited ( 5- 30 sec min/max ) invulnerability to a player.
- The Item appears as a HEV Suit glowing yelow.
- This Item will undisguise spies if used.

==INVIS Item==
- This Item gives limited ( 5- 30 sec min/max ) TFC invisibility to a player.
- The Item appears as a HEV Suit glowing purple.
- Players are ONLY invisible to SG's when activating this item.
- This Item will undisguise spies if used.

==AIRTANK Item==
- This Item gives limited ( 5- 60 sec min/max ) amount of oxygen to a player.
- The Item appears as a HEV Suit glowing blue.
- This item only works properly if activated by players who are completely
submerged in water, so only place this item in deep water.
- If a player (who has used this Item) comes up for air before his extended
air supply is used up, the effects of the Item is negated.

==ANTIDOTE Item==
- This Item cures medic or plague infections.
- The Item appears as a HEV Suit glowing RED.
- Only INFECTED players can use this item.
- This Item will undisguise spies if used.
- This item can be configured to restore player's health.
- There is a 30 second delay between curing of medic infections.

Notes:
- The respawn time of these items can be adjusted.
- Use of all these Item can be limited to a specific team or all teams.
- These Items must be TOUCHED by players.
- Only 24 of each type of entity are allowed in a map.
- Admins can spawn up to 4 of each type of entity.
- This feature requires the admin authlevel: AUTH MAPENT (1024)
to spawn these Items.

- This feature requires the "ntf_feature_mappowerup" cvar to be enabled.


Map Speedball Powerup (ADMIN/HLDS-ONLY)
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Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
This powerup gives an added speed boost to the player carrying the item.
It must be touched by players to be picked up and carried.

Notes:
- This Powerup Item appears as the Civilian player model.
- This Powerup Item glows the color of the team allowed to use it
(blue, red, yellow or green), or white if all teams can use it.
- This Item will undisguise spies if picked up and players cannot
disguise again while carrying it.
- The speed boost gained is proportional to the default class speed
and is capped at the maximum allowed speed.
So heavier classes will move faster, but light (faster) classes will
not that have as much of a speed gain.
- The Speedball is dropped if the player carrying it dies or they use
the drop flag command ( "dropitems" ) command.
- When a speedball is dropped it remains on the ground for a
specified amount of time (10-300 sec min/max) before returning
to it's start position, unless picked up again by another player.
- Use of all these Item can be limited to a specific team or all teams.
- Only 8 speedballs are allowed in a map.
- Admins can spawn up to 4 speedballs.
- This feature requires the admin authlevel: AUTH MAPENT (1024).

- This requires the "ntf_feature_mappowerup" cvar to be enabled.

NOTE: Bots cannot use the speedball.


Map Weapon Item (ADMIN/HLDS-ONLY)
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Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
This item gives a single TFC weapon to a player of any class.
It must be touched by players to be picked up.

Notes:
- The Item appears as a rotating model of the weapon type it gives out.
- Use of this Item can be limited to a specific team or all teams.
- This requires the "ntf_feature_mapweapon" cvar to be enabled.
- This item will not try to give a weapon to a player who is already
has the same weapon in his inventory.
- The respawn time of this item can be adjusted ( 10-300 sec min/max).
- This feature requires the admin authlevel: AUTH MAPENT (1024).
- Only 12 weapon items are allowed in a map.
- Admins can spawn up to 6 weapon items.

NOTE: Use the weaponbox item instead if you are going to use a lot
of weapon items in a map.


Map WeaponBox Item (ADMIN/HLDS-ONLY)
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Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
This item gives any and up to all TFC weapon(s) to a player of any class.
It must be touched by players to be picked up.

Notes:
- The Item appears as an ammopack glowing yellow.
- Use of this Item can be limited to a specific team or all teams.
- This requires the "ntf_feature_mapweapon" cvar to be enabled.
- This item will not try to give a weapon to a player who is already
has the same weapon in his inventory.
- The respawn time of this item can be adjusted ( 10-300 sec min/max).
- This feature requires the admin authlevel: AUTH MAPENT (1024).


Cycler Entity (ADMIN/HLDS-ONLY)
----------------------------------
Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
Cycler entites are used to display and test model animations.
Shooting at them advances their animation sequence ( if they
have more than one).


These are the available types of models:
0 = Gargantua
1 = (New) Scout player model
2 = (New) Sniper player model
3 = (New) Soldier player model
4 = (New) Demoman player model
5 = (New) Medic player model
6 = (New) HWGuy player model
7 = (New) Pyro player model
8 = (New) Spy player model
9 = (New) Engineer player model
10 = Gordon Freeman
11 = Green Apache
12 = Black OP Apache
13 = Tan Osprey
14 = Black OP Osprey
15 = Green Osprey


Tank Entity (ADMIN/HLDS-ONLY)
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Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
This entity is not really a Tank, it's actually a 50-calibre
machine gun emplacement.
To control a Tank, a player must walk up to it and hit their "USE" key.
You cannot control a Tank that is already in use by another player.
When in use, Tank will mirror it's controller's direction.

The Tank has almost 360 degrees of yaw range ( it can swivel
left or right all the way around) and 45 degrees of pitch range
( it can tilt up or down to this maximum degree ).

While controlling a tank, the player's current weapon is holstered,
this is done so that their primary attack key will now fire the Tank.
The Tank entity fires bullets just like a Sentry Gun.

Only one player can use the Tank at a time.

Notes:
- This Entity appears as a Green Level 1 Sentry Gun model.
- Use of this Entity can be limited to a specific team or to all teams.
- There can only be up to 8 of these entities in a map, that includes
any pre-existing map entities.
- This entity can adjusted to be either invulnerable or it can be set
to take damage and be destroyed.


Tank Laser Entity (ADMIN/HLDS-ONLY)
----------------------------------
Allowed Classes: AUTHORIZED NeoTF Admins and Server Operators.

Special Commands: See ntf_admin_commands.txt file for
Admin and HLDS spawn command.

Usage:
See Tank Entity above.

Notes:
- Instead of bullets, this entity fires a Laser.
- This Entity appears as a Yellow Level 2 Sentry Gun model.
- Use of this Entity can be limited to a specific team or to all teams.
- There can only be up to 8 of these entities in a map, that includes
any pre-existing map entities.
- This entity can adjusted to be either invulnerable or it can be set
to take damage and be destroyed.