Demoman

SaberDisc Powerup


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Special Commands: "saberdisc" , "shuriken".

Allowed classes : Demoman

Usage:
Spies arent the only class that carries sharp pointy objects...
Use the "saberdisc" command to toss the Saber Disc. It will
be tossed in a straight line to where your crosshairs are at.
If it hits an enemy Player, SG, MG, Aircraft, Land/Sensor Mine,
Tripmine, Anti-Gren Pod or SAM Launcher it will do damage
to it or kill it, but only during the toss phase.

Once the Disc reaches its maximum range or it touches anything,
it will return to you on a homing path like a boomerang.

If you point at an enemy Player within range, and then toss the Disc,
it will follow a semi-homing intercept trajectory until it hits the Player,
or 10 seconds has elapsed or the Player is out of visible range.
The Disc will then return to you.

Skill Jump:
The Disc has an incredible momentum, there is a recoil when you catch it.
Use this to your advantage: jump and hold down your JUMP button just before
you catch a returning Disc to convert some of the recoil into a vertical boost.
Note: You will take some armor damage when you do this jump.

Vulnerabilities:
Discs have a short to medium range ( 512 - 1024 units ),
depending on the Server CVAR "ntf_saberdisc_range".

Your Disc has limited power, which is used up at each toss,
the Server CVAR "ntf_saberdisc_charge" determines how much
power it has and therefore how many throws you have per life.

Discs move in a straight line when tossed (unless it's locked on an Enemy player),
you have to throw them in an intercept path if you want to hit moving
objects like Enemy Aircraft remotes.

The Disc recoil will slam you into the ground if you toss it any higher than
a horizontal direction and catch it coming down. (Jump just before you
catch it to prevent this ).

Discs can only do damage when thrown, returning Discs do not cause any
damage except for knocking players out of its return path.

Note: Discs will auto-return by teleporting to you, wherever you are,
after a time interval of 30 seconds has elapsed.

It is up to you to fetch your Disc if it gets stuck somewhere,
or wait the extra 30 seconds for it to teleport back to you.

Notes:
- The SaberDisc comes with a HUD targeting system for use against
Enemy players only. If you point at an Enemy player within range
of your Disc then you will see a White icon in your HUD.
- The HUD Target feature requires the CVAR "ntf_feature_hudtarget"
to be enabled on the server.


Landmines and Sensormines


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Special Commands: "_special2", "buildspecial"
"buildspecial2", "senmine"
"detspecial"

Allowed Classes: Demoman

Use the "_special2" or "buildspecial" command to build a landmine. Use
the "detspecial" command to blow it up, causing significant damage.

Sensormines are built with "buildspecial2" or "senmine". They work just
like landmines, but will let you know when an enemy is nearby.

Note that neither of these are *not* proximity mines - they must be
detonated by hand!

Both types of mines will automatically detonate after 2 minutes.
They will also be detonated by enemy EMP's in range.

Note: there is a 2 second deploy delay shared between ALL types of Mines.
Note: For each Mine, there is a 1 second detonation delay after you deploy
the Mine before you can detonate it.

UPDATE(ver 1.9.0) : A Demoman can now chose the type of LandMine to be built,
see Section 2.3 (Player VARS) for more information.