Egnineer
Multi Guns




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Special Commands: "_special2", "buildspecial", "detspecial"
Allowed Classes: Engineer (build)
Scout (upgrade)
Spy (upgrade)
Demoman (upgrade)
HWGuy (upgrade)
Soldier (upgrade)
Pyro (upgrade)
Sniper (upgrade)
Medic (upgrade)
Build one of these as an engy with either the "_special2" command or the
"buildspecial" command.
You can detonate it with the "detspecial" command.
If you have multiple MG's, any of those MultiGuns can be detonated
individually by pointing at it and using the same "detspecial" command.
Note: Using this command while NOT pointing at an MG you own will
detonate ALL of your MultiGuns.
When an engineer points his crosshairs at an MG he owns, a red bounding box
will be drawn around the MG, visible only to it's owner. This display will be
repeated at regular intervals until the engineer stops pointing at his MG.
You can use this to tell exactly which MG is yours, and safely allows you
to use the selectable detonation option via the "detspecial" command.
When it is first built, the multigun will have a flickering form (glowing
your team color) and be inert. It can still take damage and die.
A teammate must TOUCH the inert multigun to upgrade it. Different classes
produce different types of multiguns:
Class Upgrade Description
------------------------------------------------------------------------
Scout Displacer MG Teleports enemy to nearby random location.

Sniper Laser rock launch Fires guided rockets at enemy.

Soldier Rocket Launcher Fires rockets at enemy.

Demoman Grenade Launcher Fires demoman gl_grenades at enemy.

Medic Bio Cannon MG Launches infecting skulls at enemy.

HWGuy Crowbar Shooter Fires exploding crowbars at enemy.

Pyro Flamegun Fires exploding projectiles at enemy.

Spy Tesla Coil Blasts enemy with electric discharge.


Once a multigun has been upgraded, it stays that way until destroyed. If
you want to change the type of gun you have, you must detonate it and build
a new one.
Once you've built the maximum number of multiguns, executing the
"_special2" command again will give you it's status (health and gun type).
If the server has the CVAR "ntf_capure_mg" set...
Inert multiguns can be upgraded by anyone! This means that they can
be captured by the enemy team - they'll then attack you and your teammates!
It's a good idea to have a teammate around when you build a MG so that
it can be upgraded before the enemy has a chance to capture it.
NOTE: MultiGuns WILL take damage from friendly fire. Don't hit your teammates
MG's
with crowbars or shoot at them, this causes damage!
They will also be damaged by enemy EMP's in range.
UPDATE(ver 1.9.0) : Inert MultiGuns can now be upgraded by players on Allied
teams.
UPDATE(ver 1.9.0) : Engineers can dismantle inert enemy MGs by touching them.
UPDATE(ver 1.9.0) : MG's are now invulnerable to teammates wrench-hits.
UPDATE(ver 1.9.0) : MG's now cost CELL ammo to build, instead of armor power ( 5
- 200 min/max ).
UPDATE(ver 1.9.0) : FORCE UPGRADES:
Engineers can now force a MultiGun upgrade from
their teammates, this WILL cost the engineer a life.
Special Command: "touchmg <playerclass>",
where <playerclass> is the number corresponding to the class of the player
(1 = scout, 2 = sniper ... 8 = spy). Example: "touchmg 7" for pyro upgrade.
NOTE: An inert MG must be selected first, before the engineer can run this
command.
To select an MG, the engineer must point his crosshairs at an inert MG he OWNS,
until a red bounding box is drawn around the MG, indicating that it is selected.
NOTE: Engineers can only force an upgrade from a (living) player on THEIR team
AND
that player MUST be the same class as the type of upgrade they want.
So, for example, an engineer can only get a flamegun upgrade if there
is a Pyro on his team and that player is currently alive.
NOTE: The "ntf_feature_statusbar" CVAR MUST be enabled for forced upgrades to
work.
Bounce Pads

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Special Commands: "buildspecial2", "bouncepad" "detspecial2"
Allowed Classes: Engineer
Usage: When in range of a friendly Bounce Pad use "FORWARD" and "JUMP"
keys in combination while moving forward to get a large forward boost.
To get a smaller vertical boost use your "USE" key (default key is E ).
Bounce Pads can be built and dismantled (if in range) with the same commands:
"buildspecial2" and "bouncepad". There is a small dismantle delay enforced.
Bounce Pads can be detonated using the "detspecial2" command.
Building and Use of Bounce Pads costs armor, which are controlled via Two
different server CVARS. You may NOT build or use Bounce Pads while carrying
FLAGS/KEYS.
Notes:
- Falling damage is now minimized if you land within a
bouncepad's range,this is allowed for all classes.
- Heavy armored classes (Pyro/Soldier/HWGuy) may NOT use the Bounce pads.
- BouncePads have a 2 minute lifespan and are immediately detonated by enemy
EMP's.