HWGuy

Ability Sharing
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Special Commands: none

Allowed Classes: HWGuy

If the server has HWGuy sharing enabled; when a HWGuy is near a teammate,
the teammate will receive an armor bonus depending on the following armor
grouping: light, medium or heavy armored, with the respective armor
bonus of 50, 100 and 150.


HWGuy AirPod


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Special Commands: "buildspecial2" , "airpod" , "detspecial2"

Allowed Classes: HWGuy

Usage:
Use the buildspecial2 or airpod command to spawn your airpod.
The AirPod is a biological gas-filled Xen entity, given a steady energy
supply; it will give you the ability to float, and in some cases, fly.

To fly forward: Do a running jump.

To float up: Look up and hold down your FORWARD key,
or look down and hold down your BACK key.

To go down: Look down and hold down your FORWARD key,
or look up and hold down your BACK key.

Destroy your Airpod using the detspecial2 command.

The AirPod has a few limitations:
- It cost armor to spawn, default 50, min/max 5-100 via server CVAR.
- It uses 5 armor points per second while in use.
- It will be destroyed if you run out of armor.
- It cannot be spawned while carrying flags/keys.
- It will be destroyed if you pick up a flag/key.
- It cannot be used while the player is submerged in water.
- If you use the AC while in flight, all forward velocity is immediately halted.
- The AirPod is biological, it has little health and it can be damaged by anything.

Note: Gravity is not kind to HWGuys, try not to splatter youself on the ground...too much.


Mortar


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Special Commands ( Mortar only ): "buildspecial", buildmortar "detspecial"
Special Commands ( Mortar Marker only ): "marker", "mortar", "detmarker"
Special Commands ( Mortar Strike only): "mortarmissile", "mortarfire"

Allowed Classes ( Build Mortar only ) : HWGuy.
Allowed Classes ( Build Marker and launch Mortar Strike) :
Scout, Demoman, Medic and Pyro.

Usage:
HWGuy class builds a team mortar. This class cannot get any kills via the
mortar.
Only teammates of certain classes can deploy Mortar Markers and call
mortar strikes.

Calling a Mortar strike works like this:
Deploy a Mortar marker (preferrably within Line Of Sight of a mortar) using
the "marker" command, then select a friendly mortar (they are color coded by
team) by pointing at it and having it in crosshairs, then use "mortarmissile"
command to launch missiles at marker.
Markers will sustain damage from the missiles, however, they now have almost
triple the health of most buildspecials, so they will take some direct hits
before they are destroyed.

Markers can be detonated with the "detmarker" command.
If you already have a Marker, using the build command again will
automatically trigger the "mortarmissile" command, which will launch a
strike if you are pointing at a team Mortar.

Vulnerabilities:
Mortars and Markers are immediately detonated by enemy EMPs,
and they both have a 5 minute lifespan.
There is a delay between launching Mortar strikes.
You can have only one active Marker at a time.
You can only call Mortar strikes on you own Marker.

NOTE: Using a team mortar will award the mortar's owner with some
bonus armor in increments of the required building armor cost,
up to a maximum of level 3 share armor ( 150 armor).

UPDATE(ver 1.9.0) :
A Teammate or ally (non-HWGuy) can "USE" the mortar to call a
mortar strike on the location where their crosshair is pointing at,
no marker is required. A visible mortar shell marks the position
where the strike will hit along with a white ring.

NOTE: Only the nearest player to the mortar can USE it, also the strike
location will be the lowest solid surface from the place where
the player's crosshair is pointing at.


HWGuy PowerUp
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Allowed classes: HWGuy (build).

Special Commands: "powerup" , "_special2"

Usage:
Deploy the Powerup using the "_special2" or "powerup" command.
Teammates and allies can pick up the powerup by touching it.


NOTES:
- It costs 50 cell ammo (maximum HWGuys can carry) to deploy a powerup.
- The Powerup lifespan is 2 minutes before it returns to the HWGuy automatically.
- HWGuys may only have 2 deployed powerups at one time.
- HWGuys can retrieve a tossed powerup (after 3 sec delay) by
touching it. The cell ammo used to make it is recovered.
- Allowed usage: all teammates and allies, of all classes,
including Civilian can pick up and use the powerup
( Except it's owner and spectators ).
- The powerup is returned if its user dies.
- The powerup is destroyed if its owner changes from HWGuy class.
- The powerup glows it's team's color when picked up.
- The type of powerup depends on the class that picks it up:

Powerup types:
Scout: Mini Quad ( 5 sec QUAD damage at 15 sec intervals).
Sniper: Flashgren regeneration ( full restock at 15 sec intervals).
Soldier: Shell/Rocket ammo regeneration ( 10 shells + 5 rockets at 5 sec intervals).
Demo: Detpack regeneration ( 1 detpack at 45 sec intervals).
Medic: Conc grenade regeneration ( 1 conc gren at 15 sec intervals) .
HWGuy: Shell Ammo regeneration ( 15 shells at 10 sec intervals)..
Pyro: Cell/rocket ammo regeneration ( 15 cells + 2 rockets at 5 sec intervals).
Spy: Health regeneration ( 5 health points at 2 sec intervals).
Engineer: Cell regeneration( 25 cells at 5 sec intervals).
Civilian: Long Jump module ( use DUCK + JUMP buttons to activate).

Note: Players can discard an active powerup by using the "dropitems"
command ( i.e. the drop flag command).